Global Game Jam 2011

This year I participated in the 2011 Global Game Jam at one of the local Montreal Jam Sites. Not only was it a ton of fun but I was lucky to have an awesome team, and meet a even bigger group of great people.

I brought my action camera along for the experience, and captured nearly 20 thousand photos from my perspective, from my group-mates, and a few others involved in the weekend. If you were ever curious what making a game in 48 hours looks like, this is it!

Our game, FADE, is available now on the Global Game Jam site. Be warned though, it’s still a bit rough around the edges! We hope to have an updated version soon.

Heavy Birthday to You!

This Pop-Up card has been on the back burner for years now, but I found the time this year to wrap it up. It’s my first multi-layer pop-up card and is accordingly brütal!

It was a fun project, and I’ve included the illustrator template for those metal enough to attempt the fine cutting required. Put some Mastodon on the playlist and customize it for your lucky recipient. The template is set up for my 13×19 printer, adjust accordingly.

Bonus: you’ll be high as a kite after using all that rubber cement. Enjoy!

FRACT beta : Come and Play

THE DOWNLOAD LINKS ON THE RIGHT ARE UPDATED TO THE NEWEST MOST STABLE VERSION. YOU CAN NOW FINISH THE GAME WITH MUCH FEWER HEADACHES!

Resolutions down to 640×480 and 4:3 aspect ratio are now supported as well as the much requested ability to invert the mouse.

There is possibility for future worlds if there is enough interest so let me know what you think!

FRACT is a first person puzzle game – very much in the vein of the classic Myst titles. The player is let loose into an abstract world built on sound and structures inspired by electronic music. It’s up to the player to resurrect and revive the long forgotten machinery of this musical world, in order to unlock its’ inner workings!

Included in the respective downloads are instructions and updated release notes. Feedback is greatly appreciated!

Enjoy!

2010 Mini-Reel

A quick little reel highlighting some big (and small) accomplishments recently.

1. Front and center is the near complete version of FRACT, my first person adventure game. Be sure to take the beta for a spin.

2. A quick little motion promo for our graduating class at Université de Montréal. Short but sweet.

3. Footage from my first true playable prototype, FLECT. A punishing, old-school arcade game, with some neat evolving mechanisms.

4. Notre Histoire, many months in the making, here’s a glimpse at some of the site’s features. Check it out at ourhistory.canadiens.com

5. The promo animation for the CCA’s 20th anniversary event and to showcase the architecure of their new site (another project of mine). CCA.org for more info!

6. An Incredible Machine Indeed: Showcasing a few modules and moments from our emergent analog game design. Check out my other videos for a more thorough description.

The Still Untitled Project: an update to whet the appetite

And here is a bundle of shots from further into the game development. Included are a near final look at the spire puzzle (colours may change) and preliminary work on the third puzzle. Lots of bugs yet to squish, but I’m still having fun!

Unity Update 2 - exploding the world

Finally starting to get some good results, at least I’m at the puzzle creation stage now.

Terrain Tests - Baby Steps in UNITY3D

First (and kind of lucky) attempt to emulate my previous terrain AD test made in Cinema 4D. Here it is running in Unity at well over 1000 FPS.

A good first step.

Also, a little creepy/trippy sound design for good measure!

Look test: lofi meets hifi

Doing some art direction research for a project. I nailed the look, now I need to figure out how to do something similar in realtime.

unity3D maybe? UDK?

Digital Decay

Computers make mistakes, they get tired, overworked, confused and generally abused by their users. Sometimes they just give up.

Here’s one such example of my old work computer fed-up and having a fit.
Much prettier than what I had been working though…

Judging Covers - Fake-Ass Books

Easily one of my favorite ways to procrastinate from real design work is to re-appropriate and ultimately pervert old book covers to my own twisted intentions. It’s also a good way to practice blending techniques and warm-up for real projects with something quick and frivolous.